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		<title>Brainiac on Dirk</title>
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		<description>Recent content in Brainiac on Dirk</description>
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			<lastBuildDate>Mon, 19 Oct 2026 17:39:27 +0200</lastBuildDate>
		
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				<title>Why does the build take so long?</title>
				<link>https://dfux.me/posts/2026-10-19-why-does-the-build-take-so-long/</link>
				<pubDate>Mon, 19 Oct 2026 19:30:00 +0200</pubDate>
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				<description>&lt;p&gt;Building &lt;a href=&#34;https://github.com/difu/Brainiac&#34;&gt;Brainiac&lt;/a&gt; on my Mac took too long. Long enough that working on two things in parallel was no fun at all. So I had a look at what my machine was actually doing all that time.&lt;/p&gt;&#xA;&lt;h3 id=&#34;55-times-the-same&#34;&gt;55 times the same&lt;/h3&gt;&#xA;&lt;p&gt;Brainiac has about 120 source files and 55 test executables. And every single test compiled all of the sources again. Every new test got its own &lt;code&gt;add_executable&lt;/code&gt; with the complete source list. Fine for three tests. Not for 55.&lt;/p&gt;</description>
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				<title>Why do the feet slide?</title>
				<link>https://dfux.me/posts/2026-10-17-why-do-the-feet-slide/</link>
				<pubDate>Sat, 17 Oct 2026 13:00:00 +0200</pubDate>
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				<description>&lt;p&gt;&lt;img src=&#34;https://dfux.me/brainiac/walkers_on_field.png&#34; alt=&#34;Walkers on the field&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;My old agent simulation &lt;a href=&#34;https://github.com/difu/Brainiac&#34;&gt;Brainiac&lt;/a&gt; got walkers. Each one has a small fuzzy logic brain that decides when to start, walk, turn away from the edge of the field and stop. The motion itself comes from motion capture data of the &lt;a href=&#34;http://mocap.cs.cmu.edu/&#34;&gt;CMU Graphics Lab&lt;/a&gt;: a real person walking, recorded at 120 frames per second. The field has waves, so the feet are put on the ground with inverse kinematics (IK).&lt;/p&gt;</description>
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