<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>Animation on Dirk</title>
		<link>https://dfux.me/tags/animation/</link>
		<description>Recent content in Animation on Dirk</description>
		<generator>Hugo</generator>
		<language>en-us</language>
		
		
		
			<copyright>This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.</copyright>
		
		
			<lastBuildDate>Sat, 17 Oct 2026 13:50:29 +0200</lastBuildDate>
		
			<atom:link href="https://dfux.me/tags/animation/index.xml" rel="self" type="application/rss+xml" />
			<item>
				<title>Why do the feet slide?</title>
				<link>https://dfux.me/posts/2026-10-17-why-do-the-feet-slide/</link>
				<pubDate>Sat, 17 Oct 2026 13:00:00 +0200</pubDate>
				<guid>https://dfux.me/posts/2026-10-17-why-do-the-feet-slide/</guid>
				<description>&lt;p&gt;&lt;img src=&#34;https://dfux.me/brainiac/walkers_on_field.png&#34; alt=&#34;Walkers on the field&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;My old agent simulation &lt;a href=&#34;https://github.com/difu/Brainiac&#34;&gt;Brainiac&lt;/a&gt; got walkers. Each one has a small fuzzy logic brain that decides when to start, walk, turn away from the edge of the field and stop. The motion itself comes from motion capture data of the &lt;a href=&#34;http://mocap.cs.cmu.edu/&#34;&gt;CMU Graphics Lab&lt;/a&gt;: a real person walking, recorded at 120 frames per second. The field has waves, so the feet are put on the ground with inverse kinematics (IK).&lt;/p&gt;</description>
			</item>
	</channel>
</rss>
